Core combat is taking shape around four distinct archetypes: Warrior, Archer, Mage, and Priest.
Each path is being designed with a clear place in a group. Warriors hold the line, Archers control distance, Mages shape the field, and Priests keep their allies standing when a fight turns against them.
These are early combat directions, not final promises. We will share more as skills, visual effects, encounters, and group play take form.